물리 충돌 이벤트using System.Collections;using System.Collections.Generic;using UnityEngine;public class majo : MonoBehaviour{ MeshRenderer mesh; Material mat; void Start() { mesh = GetComponent(); } // Update is called once per frame void Update() { }}MeshRenderer오브젝트 재질 접근 충돌 했을때private void OnCollisionEnter(Collision collision){ }private void OnCollisionS..